Today the guys at Sandbox Interactive bring us a new development diary in which they tell us the latest tests they have been doing and the goals they have been trying to achieve with the redesign of the Outlands. A redesign that wants to fill this PvP territory with a greater number of activities while adjusting the risk and difficulty for small groups of players.
Caerleon As The Only Central City
One of the main complaints we have in the Outlands is that cities are not fully fulfilling their role of being the home of guilds without territories or players without being excluded from the Real Continent. For this reason, we have decided to remove all the cities of the Outlands, as well as the ports. Instead, a large portal will be available in Caerleon, the central city of the Royal Continent.
This portal will take you to the different parts of the Outlands, with four exits for each region of the Outlands. The lower regions will have a green exit, the middle region will have a yellow exit and the high region will have a red exit. Using the portal will be free of cost, but will link you to the output you used for a short period of time, as well as the region of Outlands that have spent more time. This limits how guilds can project their strength into the Outlands while allowing Caerleon to function as a center for the Outlands.
With these changes, Caerleon will now be considered as the black zone city, allowing players with foul or dreaded reputation to enter into it.
Increased Rewards And Other Changes
There are two changes that benefit the Outlands.
First of all, the distribution of resources is being adjusted. All parts of the Outlands will have the same amount of resources, but they will have different rate of generation of enchanted resources, with the highest areas having the highest rate. In general, the black areas will have significantly more enchanted material than the Royal Continent. This created a strong incentive for the gatherers to go to the Outlands if they want to be able to get enchanted material level two or level three.
Second, to make GvG more attractive, we are changing the way in which territories with watch towers function. The Surveillance Towers will now be the only sites in the world where you can get the Tier 8 resources. On top of that, resources will appear at the start of the territory timer. This means at that time, or just after the first GvG fight, you can start collecting resources from that place.
If your guild does not have a territory with surveillance towers, you can still get the Tier 8 resources as you can now attack surveillance towers and collect your high-end resources, even if it does not belong to you.
Finally, we are currently testing the “anti-zerg” vision in the Outlands on the main server of Albion Online. This mechanism shows groups of more than ten players on the minimap, and generally should provide more balanced battles and general action. Right now we are analyzing the information we have collected from this test to see if we should keep the skill or not.
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