Star Trek Online Features

 

Become part of Star Trek®In Star Trek Online, the Star Trek universe will appear for the first time on a truly massive scale. In this massively multiplayer online game from Cryptic Studios, players can pioneer their own destiny as Captain of a Federation starship. Or, they can become a Klingon Warlord and expand the Empire to the far reaches of the galaxy. Players will have the opportunity to visit iconic locations from the popular Star Trek fiction, reach out to unexplored star systems, and make contact with new alien species. With Episode Missions, every moment spent playing Star Trek Online will feel like a new Star Trek episode in which you are the star. Immerse yourself in the future of the Trek universe as it moves into the 25th century: a time of shifting alliances and new discoveries.

 

Adventure in the Final Frontier

Explore strange new worlds and seek out new life and new civilizations in a vast, expanding universe. Establish contact with new races, discover resources and uncover mysteries that will influence Star Trek’s future. In 2409, Star Trek Online exists in a timeframe beyond even the latest movies, so everything you experience will be brand new, but still based on all the fiction you love.

You Are the Captain

Star Trek Online will be the first AAA MMO to feature space and ground combat at launch. Missions will take you and your friends into the depths of space, across exotic planets, and even inside starships! As the Captain of your very own ship, it’s up to you to lead your crew on missions that span a number of locations. You call the shots, no matter where you are. When you’re in space, you direct the action – be it in the middle of a high-tension battle, where you can maneuver in 3-D space and fire a vast array of weaponry at your enemies, or as you enter warp to explore parts of the galaxy never before documented. On the ground, you lead your away team across exciting terrain, interacting with allies and battling enemies. Every Captain commands five subordinates on the ground, all of which can be directed to act in any manner you choose. Can you lead them safely through dangerous locales?

Total Customization

Using Cryptic’s Total Customization technology, every ship you command can be customized by you, from its color to its construction. Your ship will retain a Star Trek “feel,” but it will also represent your style. What’s more, anyone can create their own species in Star Trek Online, meaning you can tell your own story about how you came to be in the galaxy. Leave your mark on the Star Trek universe!

Built by Veterans with You in Mind

Star Trek Online is being developed by Cryptic Studios, creators of the massively successful City of Heroes and City of Villains. It’s built on the Cryptic Engine, a core technology that means our designers can focus less on a game’s nuts and bolts and more on creating a game that captures Star Trek’s essence, guaranteeing that both longtime fans of Star Trek and people new to the universe will feel at home.

Play Guild Wars 2 Early, Get a Free Hat

ArenaNet has announced a limited edition hat for anyone who plays Guild Wars 2 early. From August 25th through September 12th, every player will receive a Celebration Hat, “a baseball cap with the iconic Guild Wars 2 dragon logo” that ArenaNet calls “a stylish addition to your town attire!”

The Celebration Hat will be available in the Black Lion Trading Company for zero gems. It can be found in the Style category by pressing O during the game and cannot be traded to other players. The Celebration Hat will be available to any character on your account.

Guild Wars 2 officially launches on August 28th but will be available starting tonight through ArenaNet’s headstart program, which allows anyone who pre-purchased and installed the game to play early. For more on the game’s skill combat, check out our interview with systems designer Jonathan Sharp.

The Heroic Habits of Guild Wars 2

Despite the Thief’s best efforts, his traps and poisoned bolts, his amulets aglow with enchantments, his opponent struck him to the ground. In the waters of the swamp, he struggled to survive as the undead horror lumbered closer. He threw knives as he quaked, desperate to dispatch it. But at long last he succumbed to his wounds. His body crumpled beneath the murky water. Fated to remain entombed in the sick scent……until a fellow adventurer arrived. With deft sword work the armored Warrior finished the monster with a few easy strokes. With splashing and sputtering the creature slumped into the mud, defeated. Before departing, the Warrior came to the side of the Thief and began to work, reviving the Thief’s broken body. With his work complete, the Warrior vanished into the mist without a word, leaving the Thief well enough to escape the swamp and fight again.This is common in the world of Guild Wars 2.While many MMO’s rely on a healing class to support the player population, Guild Wars 2 strives for new group dynamics by giving every player the ability to both heal and revive their fellow adventurers with very little effort. And while each successful resurrection rewards the healer with a handful of experience points, the amount is too small to matter much. Why, then, do other players consistently go out of their way to resurrect fallen strangers?During my most recent bout of weekend play, I began to ask the strangers that resurrected me why they were compelled to save a stranger. No easy task, mind you, as sparking philosophical discussions in the midst of battle can cause its own set of problems. And while most of my healers ran off without responding, no doubt preoccupied with their own quests, I did receive some illuminating answers.

One player noted: “I hate it when I die in battle” — a touching answer revealing his wish to save others from his own frustration. Similarly, another traveler — an Elementalist partial to fire — said “I just like being nice.”

These responses represent a bead of water in the veritable ocean of players, but they still tell us that the benevolent and compassionate do exist in the Guild Wars 2 community. We are a social, cooperative bunch. Without a sense of togetherness and community, an MMO just wouldn’t be the same.The benevolent and compassionate do exist in the Guild Wars 2 community.The play in Guild Wars 2, of course, was designed with player cooperation in mind. The developers at ArenaNet set out to create a more collaborative world, separating the competitive elements into isolated systems that require an opt-in. Gone are the days of ambushes during your stroll through the countryside.

Instead, players always share experience without any fear of kill-stealing. Furthermore, dynamic events encourage — and often require — multiple players working together to complete. Even the charming jumping puzzles and hidden nooks that dot Tyria can be better found when tailing an experienced adventurer.But no matter how much ArenaNet pokes and prods, nudging players towards merry fellowship, no one is forcing players to resurrect a stranger off the well-trodden path. No high council watches from the mountaintops and dispenses judgment on those that ignore the needy. If you run right by a fallen player without helping, the Guild Wars 2 community will not care. It’s just a game.

Perhaps the sight of a fallen player reminds us of our own failures in the world of Tyria.Perhaps the sight of a fallen player reminds us of our own failures in the world of Tyria. When your character has been defeated on some far off trail, the sight of a fellow adventurer is like an oasis in the desert. That mysterious stranger represents hope. When we consider that feeling of need, that bated breath for a stranger’s charity, we may be more inclined to help someone else, somewhere down the line.Then again, maybe some Guild Wars 2 players are just honest-to-goodness saints. As I struggled to survive in the frigid beauty of Lornar’s Pass, a fellow adventurer explained that he was just “preserving the niceness in the world,” punctuating our short chat with a smiley emoticon.

Guild Wars 2 Details Halloween Event

The event, which is Halloween-themed and due to go live from October 22 and will last for a week, bringing a range of new items, dungeons and acts to the game for a limited time.It’s been over 250 years since Mad King Thorn was last seen, but despite this, rumours persist among the populace that something wicked this way comes.Shadow of the Mad King will explore the myth of Mad King Thorn, the spirit who spread insanity amongst the denizens of Tyria in the original Guild Wars every Halloween. Though he hasn’t been seen for over 250 years, the official event page teases “that something wicked this way comes.”In terms of what’s on offer, Tyria is set to be transformed with decorations, new mini-games, dynamic events, jumping puzzles, mini-dungeons and achievements. Most excitingly of all though, ArenaNet has described Halloween as a period “when barriers between the realms are weakest.” As a result, we should all prepare for “an epic adventure in four acts starting October 22 and running until October 31.”Brand new items will be available through the Black Lion Trading Company including Halloween costumes and transforms that’ll allow you to costume brawl with fellow players.Finally, Paid PvP Tournaments will be available for teams of five players. These require tickets to enter, which can be obtained by winning normal tournaments or purchased in the Gem Store. If that sounds like too much effort, you may want to reconsider; ArenaNet has revealed that the Paid Tournaments will offer much better prizes than their normal brethren, and participating teams will earn qualifier points that will allow them to compete in future, larger tournaments.If you’re looking for more info about Guild Wars 2, or need some help finding that elusive last point of interest, check out IGN’s Guild Wars 2 Wiki.

A World-Changing Event in Guild Wars 2

The next major event in ArenaNet’s Guild Wars 2, called The Lost Shores, will begin at noon PST on November 16. According to a post on the official Guild Wars 2 site, at that time something will happen in the hub city of Lion’s Arch that will spread into other parts of Tyria.

Events will continue throughout the weekend until on November 18, a one-time event will begin that will run for “multiple hours.” The event will permanently alter parts of the world so that after it’s done, you’ll have access to new content.

The Lost Shores is the second big content update to Guild Wars 2 and ArenaNet has teased that it will somehow involve the Sea of Sorrows.

T3Fun Will Soon Take Control of Sword 2 After GamersFirst

GamersFirst announced that this month would be the last time for them to be the publisher and host of Sword 2. They will be out of the Sword 2 business at the end of this year.However, Fans of the game do not need to fret that they’re about to lose their world, because HanbitSoft’s subsidiary T3Fun will take control of Sword 2 from January 1st.Due to the transfer between companies, players will need to expressly consent to allow their game data to be transferred over. The announcement post contains instructions how to do just that. Also, Sword 2 players won’t be able to transfer their GamersFirst store currency, so spending it now is highly recommended.There are a lot of details to go over, so if this affects you, be sure to read the whole post very carefully. Sword 2 is competing with other games in MMOsite Reader’s Choice event. Vote for it now!

Guild Wars 2’s New Random Dungeon

In the upcoming Lost Shores update for Guild Wars 2, ArenaNet will add a lot of new content, including an all-new dungeon type. Called Fractals of the Mist, the dungeon is built to be replayed over and over again. It’s comprised of nine mini-dungeons, called fractals, though for each run through you’ll only need to clear three. The fractals you face are randomly chosen, so you’ll never know exactly what you’ll fight before starting a run.

To keep things interesting, after every run the overall difficulty of the dungeon will increase. Continuing to clear fractals at higher difficulties isn’t just for pride, though, as it also unlocks access to better rewards, including a new tier of Ascended items. This type of content should be particularly interesting to level-capped players who have already exhausted their interest in grinding through the available explorable mode dungeons, but Fractals of the Mist isn’t only limited to true level 80 players. ArenaNet is implementing a level-scaling feature similar to its World versus World PvP system so that any player who joins a Fractals run is auto-boosted to 80. Of course if you are lower level you won’t have very good gear or as many skills available as true 80s, so perhaps joining in before you’re at or near the cap isn’t necessarily the best idea.

You can see a tease of some of the dungeon’s fractals in the video below, and find more about how ArenaNet is building out its item progression over on the official Guild Wars 2 site.

Vanguard Updates For the Holiday

If I picked up XP boosters for Vanguard from the Station Marketplace recently, I would save them, and I hope you would save them, as well, because Vanguard’s new patch makes a few tweaks to several Marketplace items.

  • The duration of the 25%, 50%, and 100% Bonus XP potions has been increased to 8 hours.
  • Adventurer’s Pack of Knowledge, Crafter’s Satchel of Knowledge, and Diplomat’s Pouch of Knowledge now provide 10% XP gain instead of 5%.
  • New “Greater Knowledge” containers have been added to the Marketplace, each offering 20% XP boost in its designated sphere.
  • Debt Removal Potions should no longer drop individually from Gloriann Lockboxes. There remains a chance for them to be given in addition to another reward.
  • Keep an eye on the Marketplace window throughout the month of December for new mounts and items introduced to celebrate the holidays. Watch the Item of the Day window for great values on these new items, as well as some of our best sellers.

Other changes include the removal of Veteran Lockboxes from city banks to pave the way for future banking changes, Sprint is now usable once every 3 minutes with Improved Sprint set at 1 minute, and a number of quest and item tweaks were also made.

Season Seven Lands in Star Trek Online

Cryptic studio’s Star Trek online has had a fairly turbulent life. Originally published back in March, 2010 the game struggled financially and in January 2012, updated its servers to include a free-to-play option. Previously, the game implemented the traditional point-and-click method of combat, but with the season four update “cross-fire”, the game introduced a new ground-based shooter mechanic which attempts to mimic other popular third-person shooters.On the ground, the game kind of plays out like the first Mass Effect title and has similar graphic qualities. The settings, on both ground and in space, are well implemented and suit the game well. Now re-released, the game has been updated to feature new content such as PvP battles, and season seven which includes the final Borg Collective STF mission “Into the Hive”. In addition, fleets will get a new holding, on top of the starbases and an Embassy on New Romulus, located in the new sector block, will also be added. Changes will also be made to Special Force Mission loot drops, eliminating random end-game item drops in favour of a player reputation based system.The new PvP system includes three different types of combat, which can be broken down as follows: FvK, which might be considered the primary mode of PvP in which players from the Federation are pitched against those from the Klingon Empire; FvF, which is also like a friendly, war-game type scenario in which members of the Federation are able to challenge other Federation players and; KvK which is similar to the above, yet allows members of the Klingon Empire to battle one another in an attempt to gain resources. There are a total of eight new maps, divided over the three PvP match types. Ground maps include: Assimilated Cruiser, Deserted Facility, Ghost Ship , and Shanty Town. Space maps include: Solar Wind, Cracked Planetoid, Briar Patch and, Salvage Operation, used for capture and hold matches.

Download Star Trek San Francisco Convention Attendees

Criterion Entertainment’s Official Star Trek Convention is coming soon. From Friday, November 16, through Sunday, November 18, Star Trek fans of all ages are welcome to celebrate and enjoy an array of events, contests, panels, and presentations. Special guests include George Takei, Walter Koenig, Brent Spiner, LeVar Burton, Michael Dorn, Marina Sirtis, and many more. For more information about the event, head to the official Star Trek San Francisco website.

To celebrate this awesome event, the Star Trek Online team is pleased to offer a special in-game item to attendees that, once claimed and opened, contains a unique Holo-Leeta Duty Officer (pictured below) and “Convention Veteran” title for all characters on your account.

You can obtain a code for this special item through a couple different methods (limit one code per player):

Twitter – Tweet a picture of yourself at the convention to our official Twitter account, @TrekOnlineGame . Make sure you are also following us so we can DM you a code and instructions on how to claim the above rewards.

The STO Forums – Send a forum PM to STO Community Manager Brandon Felczer through this link. Under “Recipient Username(s)”, enter: pwebranflakes | Under “Title”, enter: Star Trek San Francisco | In the “Message” field, include a link to a picture of yourself at the convention. Brandon will respond with a code and instructions on how to claim the above rewards.

We hope you have fun at Star Trek San Francisco!